Dagorhir Bulletin Board
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Last updated: Friday, June 6, 1997.
From leebc Sun Mar 3 19:18 EST 1996
Subject: (fwd) Re: What your parents say (was Re: Mundanes)
Newsgroups: rec.games.frp.live-action
Reply-To: Jan@turncoat.demon.co.uk
In article <4gagu4$fen@clarknet.clark.net> buggy@clark.net "Ambush Bug" writes:
> I remember what my Mom said when I first started tabletop roleplaying, "I
> hope you're not involved with those people who crawl down in the sewers
> and think this is for real."
>
> Several years later, I just don't have the heart to let her know...
>
My "Mom" is still highly suspicious of the piles of rubber swords and fake
fur that litter my spare bedroom when she comes to visit.
I thought about claiming that it was for an obscure religious observance,
buty I don't think she will go for it :-)
--
Jan McManus
Jan@Turncoat.demon.co.uk (Labyrinthe)
Bryan >> So...who wants to tell Marion?
From: "Samuel A. Goodwill"
To: "Bryan C. Lee"
My Liege,
How wouldst a *fighter of great skill and endurance, each of whom
has studied woodlore, stealth, individual combat tactics,
runelore, and many other skills* go about obtaining status as a Kinsmen?
Tristan may not be cut out for knighthood, but being a kinsmen might be
far more in character.
...
> I'ed probably set up some nasty
> set of tests where by you must: Fight all members one on one and in
> groups, besting most of them (skill & endurance & individual combat);
> display your knowledge of woodlore; show that you are stealthy through
> some incredibly twisted test of sneaking up oon people; display your
> knowlege of runelore by "reading and writing" 2-3 runic scripts; and what
> ever else I can think of, like tracking. Probably have to swim and train
> some animals too.
&:) ---> &:@ {AAAAHHHHH!} ---> &:p {Yuck!} ---> &:| {Hmmmm...}
-------> &8) {Thats a neat idea!!!} ----> &%) {What's the procedure for
becoming a god in Dagorhir? (can't be much harder)} --- &:)
...
> To become a god you must prove that you are immortal, omnipotent and
> omnipresent. Might let you get by with just immortal...you'ed also need
> to find a following of people who are willing to worship you and you'ed
> have to walk around in a toga all the time. ;)
>
That sounds easy enough!
From: Gareth
Newsgroups: rec.games.frp.live-action
Subject: Re: You know you've been playing too many LARPS... (fwd)
Date: Tue, 13 May 1997 00:46:12 +0100
Organization: University of Durham, Durham, UK.
Sombody asked for a "twenty ways to know that you're addicted to live role
playing" post. This, and my next post are the best I could find - hope
they're what you're looking for.
Subject: Re: You know you've been playing too many LARPS...
...when the mugger's knife hits your chain mail (as far as I know,
this one has happened)
...when you reach to make sure that your sword hilts won't snag in
the door
...when you realise that you're wearing a bandana over the tops of
your ears
...when you wake up, jump out of bed, reach for a dagger and hold
the (nonexistant) dagger at the throat of you mum, who was just
going down the stairs
...when you panic for a bit because your spell books's missing
...when you take your undead familiar for a walk
...when you cast 'breathe under water' at the local swmming pool
...when you greet your boyfriend with his in-character name/s (Hi
Gweran - er - Rasputin - er - Bluebottle - er - Mike)
...when your eyes glow red in the dark
---------------
When you...
Try to kill your best mate,
'Cause you know there's a war on.
Try to Magic Blind your teacher,
And end up looking like a moron.
When you...
Try to take and kiss the hand,
Of your girlfriend's mother.
And then ignore your own name,
And answer to another.
When you...
Always face the front door,
When drinking at the pub.
Go and lose your game of golf,
'Cause you brought the wrong club.
When you...
Try to Walk On Water,
And are suprised when you fail.
Really irritate the muggers,
'Cause you're wearing chainmail.
When you...
Are chatting to your friends,
And sounding like a Scot.
Spend far too much time thinking,
That you're something you are not.
When you...
Spend time writing verse,
About overdoing L R P.
Or spend an evening planning,
How you're going to murder me.
(Bows to thunderous silence and then flees the country)
The Poetical(?) Mr Daniel.....
From: evil@deimos.frii.com (Joe Ludwig)
Newsgroups: rec.games.frp.live-action
Subject: Re: You know you've been playing too many LARPS... (fwd)
Date: 16 May 1997 06:05:11 GMT
Organization: Front Range Internet, Inc.
: Sombody asked for a "twenty ways to know that you're addicted to live role
: playing" post. This, and my next post are the best I could find - hope
: they're what you're looking for.
Here's the one I saved...
Joe
You know your addicted to LARP's when:
1) Your supervisor asks to see your progress and you whip out your
character sheet.
2) You curse the Toll booth operator for being a briggan and tighten the
grip on your
padded weapon.
3) You demand to be paid in experience points for the work you do.
4) Your under the impression the GOP is in reality an elite Drow plot to
rule the United States and impose a reign of darkness the likes of which
nobody has ever seen.
5) You start judging the price of clothing by how many missions you would
have to go on to afford it.
6) You want to take a weapon to those people gathered around a table
playing their "Magic Card" game.
7) You carry strange and different chemicals in your purse/backpack in
hopes of getting hit by lightning and being endowed with "powers beyond
mortal man."
8) You list "protector of the week and defender of the faith" on your
business resume.
9) Your convinced that if you watch your neighbors long enough they'll
slip up and your discover they too are plotting an ambush while you sleep
at night.
10) you currently have a padded weapon within 20 feet of you.
11) you yell at the TV when those "morons" on American Gladiators forget
to call their damage when they hit.
12) you believe the Kebler Elves are an advanced scouting party, here to
infiltrate our pastry and junk food industry in order to rule over the
entire human race.
13) In High School/ Collage when your test papers asked for your class and
you wrote: "Fighter", "Cleric", "Mage", or "Ranger".
14) If you ever had deep philosophical debates on who would win in a
fight, Conan or The Beastmaster.
15) If you ever had plans to Kill Sigfreid and/or Roy for giving the term
"Magician" a bad name.
16) If your under the impression that all magicians can get cool chicks
like that putz Copperfield.
17) If you watch Hercules or Xena for costume ideas.
18) You have memorized or created an entire language, culture, country and
religious background and defend it as being cool. And!!!!!!!!!!!! carry
around a homemade book and call it your "Holy book of (Insert name here)."
19) Think that dwarf tossing is something that is only popular with
Trolls.
20) Have voted for Tolken in more then 2 Presidential elections.
Brian Clough
Save the world for LARPing, Kill a Magic Card player!
---------------------------------------------------------------------
From: S/R HORROCKS
Newsgroups: rec.games.frp.live-action
Subject: Re: Lord General Karneyna
Date: Tue, 20 May 1997 23:33:44 +0100
Organization: tribe of the rainbow boar
In article <864155086.26060.0.nnrp-4.9e986e81@news.demon.co.uk>, Matt
Duffy writes
>tony@netlrp.uk.com (Tony Blews) wrote:
>>A voice in the wilderness, S/R HORROCKS
>>, shouted:
>
>>>>>Can you make my wife look like a Beauty Queen with your strange and
>>>>>mistical powers
>>>>>Bod
>>>>No, I can propably arrange to have her issued with a certificate
>>>>declaring her to be a beauty queen though.
>>>How mutch ? How quick?
>>Better consult the Gryphon Department of Paperwork on that one.
>I will issue her with a certificate forthwith as reciprocation for a
>favour that I owe her.
>de Blundell.
I am afraid sir ,that my wife knows nothing about this matter and would
not be at all pleased to say the least if I was to give her a gift in my
name that was truly a gift from you, but if you still wish to give her
the certificate as a gift I am sure she would be pleased to recive it.
Tuche, Bod
From: "S.D. Swann"
Newsgroups: rec.games.frp.live-action
Subject: Re: Gathering [IC] Undead Licenses
Date: Fri, 30 May 1997 11:29:26 -0700
Organization: EarthWorks (Cardiff) LRP
My word. What a fascinating subject. The court of Dragons and Vipers,
during the trial of the Flames of Abraham, faced this very same question.
"Can you murder that which does not live?".
In order to solve this particular quandry, the court decided that
the definition of life was: "One who can demonstrate Sentience by process
of exostential thinking". Ergo: "I think, therefore I am". You may
consider this a flawed argument, as no one has ever been able to prove
the latter, but we, as a court accepted it. Thus free-willed unliving may
be granted citizenship of a country and afforded the rights of that
Country should the Ruling noble see fit, and as such they are considered
"murdered" if they are slain unlawfully. Lets face it, if the Faction
Leader wants to make a jar of honey into a Citizen of His Realm, then
destroying that jar of honey in any means is an unlawful act. The Lord of
the Realm is then free to impose punishment as he/she sees fit surely!?
One last point:
As given in the Gathering Charter of 1092, the land upon which a
Faction encamps during a Gathering is considered sovereign territory of
that faction for the period alloted for the Gathering of peoples.
Let me make it very clear: Any unliving come to the Dragon camp
and they will be oblitered, be they a citizen of another land or not!
Unliving are a blasphemy against the Ancestors and as such will not be
suffered to exist. Anyone consorting with the unliving whilst in our
"Sovereign Territory" will be executed. Where possible such executions
are carried out in the proscribed manner; burning at the stake.
Creatures outside of our bounds will be accorded the same respect
and honourifics as any visitor to the Gathering, but don't expect us to
be polite to the unliving or to buy licences to hunt them. If the
Gryphons, or any other faction, cares to inform us of any "rogue"
unliving that they want removed then we will do our best to ensure the
destruction of such.
Thank you for your time and attention.
Lord Magician Arcane
From: Ian Sturrock
Newsgroups: rec.games.frp.live-action
Subject: Magical duels in LRP
Date: Tue, 3 Jun 1997 13:59:09 +0100
Organization: New Aeon Books
tysons1@erols.com writes
>Ian Sturrock wrote:
>> This is why I wrote into the Freebooter magic system that again it`s up
>> to the spell victim whether or not a spell works, & if so how well. It
>> tends to encourage players to really ham it up... I`ve seen some great
>> LRP`d "Magical Duels" that were basically just two magicians attempt to
>> out-bullshit & out-theatrical each other...
>Oh,please do tell...
>
Oh all right then.
Context: The FBA (Freebooters Alliance) had just landed on an island
that appeared to be a handy nexus for their dimension-hopping antics, &
had vowed to found Port Jerome there. The island was inhabited, &
peaceful contact was made with the natives, who were having trouble with
a very powerful renegade shaman.
After a weekend of some trickiness, involving a werewolf, some pirate-
hunters on our trail, & some unfortunate elves who got caught in the
crossfire, we got to the climactic batttle with the shaman & his
henchmen. I got paralyzed very early on & so was in an ideal position to
hear the whole of their duel. The shaman had proved invulnerable to
weaponry & so our mage Cadfannan faced him off in a war of words &
special effects (flash powder). The dialogue began with the shaman just
more or less asserting his power & doing the usual evil-villain-gloating
bit, & Cadfannan countered with a lengthy invocation of our Goddess Eris
& called upon the very stones & plants of the land to reject the twisted
ways of the shaman who had turned his back on his duties etc... It all
got very Star Wars, & the shaman was played by a good enough roleplayer
to realize when he`d been out-talked, he made some blundering denials
which only gave Cadfannan greater enthusiasm for his own rant, which he
continued until the shaman kinda moaned "No" a lot & was wiped out by
the now effective blades of our comrades.
From: "William Clauwers"
Newsgroups: alt.games.frp.live-action
Subject: tips and cheats
Date: 3 Jun 1997 17:42:08 GMT
ÿ
Hello,
My name is William and if you are stuck in a game send me an email.
Database is over 650.000 files,maybe i can help.
Email=redagle@tref.nl
Thanks
----------
I'm going to send him an E-Mail asking for help because I have just had
both my legs cut off, my sword stolen, and my team's flag captured.
--Bryan
From: leebc (Bryan C. Lee)
From: Gwaredd
Newsgroups: rec.games.frp.live-action
Subject: Re: Discussion on how to count damage in live combats
Date: Thu, 5 Jun 1997 11:56:40 +0100
Organization: The University of York, UK
On 3 Jun 1997, Mark Ayen wrote:
> Actually, not all systems require players to do this. Some allow the
> player to call each time they swing whether they get a good blow or not.
> In my experience, this makes for very confusing combats. IMO, it's
> better not to call damage until you're fairly certain you've hit. In the
> long run, your opponent will take more hits. Also, calling damage after
> hits tends to discourage machine-gunning.
I've always played with the rule that you 'call' when you think you
may have hit, but calling damage doesn't discourage machine gunnining (aka
wanking due to the wrist movement). I've found the best approach is to
explain to everyone before the game the basic rules and what is acceptable
(a blow from a weapon must be swung at least 2' for example - or
alternatively if you are repeatedly hitting someone, each blow cannot land
on the same location)
Just my 0.02p :)
Gwaredd
From leebc Thu Jun 5 19:38:57 1997
From: Ian Sturrock
Newsgroups: rec.games.frp.live-action
Subject: Re: Too Much LRP
Date: Thu, 5 Jun 1997 11:16:01 +0100
Organization: New Aeon Books
Count Von Sexbat writes
> aa4mwi@zen.sunderland.ac.uk "mark.wilkin" writes:
>
>>What exactly was King Arthur Pendragon doing holding a night time Druidic
>>ceremony in the middle of a road?
>
>>So finally proof that too much Live Role Play can damage the brain :-)
>
>I know it was meant in fun - but what Arthur and the Warband are doing
>doesn't have an awful lot to do with LRP.
>
Oh, I dunno, to an outside observer they *look* pretty similar... The
only real difference that I can see is that when Arthur & co meet
Members of the Public they, like, *interact* with them rather than
pretending they aren`t there...
>/\../\
>
>ObLRP: What's the best way of making a back-mounted scabard; I'm more
>interested in getting a long (katana length) sword out in a hurry than
>being able to put it back in easily, but everthing I've tried has either
>slipped down to my waist or cut off the circulation to my arms!
>
Hmm. By Katana-length I presume you mean approx max. single-handed in
most systems, ie. 42". You should be able to get summat this length into
a baldric or scabbard & hang it by your side, so long as it hangs at a
diagonal angle. Try Tewkesbury Reenactors` Faire (July 12th, I think)
for some decent cheap baldrics & sword-hangers & the like.
I`ve always thought scabbards on the back to be a little daft-looking &
impractical for anything much under 4` long, but I believe the
traditional way is that you have the scabbard itself only extending as
far up from the tip as the small of the back, then have a kinda clip-
thing at shoulder height.
--
Ian
How to tell a MUNCHKIN.
From leebc Wed Jun 11 00:29:14 1997
Newsgroups: rec.humor.funny.reruns
From: larry@kitty.UUCP (Larry Lippman)
Organization: Recognition Research Corp.
Subject: A Cat, a Tree, and a New Word Definition
As one who is an unabashed admirer of cats, telling this story
is somewhat painful. This is a true story which happened during the late
1970's. My wife has firsthand knowledge of the circumstances since, at the
time, she was a police officer in whose jurisdiction the incident occurred.
There is a small rural town, somewhat northeast to the city of
Niagara Falls, NY. One evening, a resident of the town called the local
volunteer fire department to request assistance in removing their cat
from a tree. Since this was a "questionable" call, the fire control
dispatcher called the fire chief at home to ask if he wanted to respond.
The chief said sure, call out the department, since it was early evening
and it shouldn't be a problem for the volunteers to respond.
The fire department responded with a rescue truck which had an
extension ladder. The tree, however, was too tall and willowy to support
the weight of the extension ladder. Rather than send men back to the fire
hall to bring the aerial ladder truck, one of the firefighters suggested
an alternate course of action. Two of the firefighters supported the
ladder while a third climbed high enough to tie a rope around the tree at
about half its height.
The other end of the rope was tied to a trailer hitch on a pickup
truck, with the truck slowly driven forward, forcing the tree to bend over.
One firefighter was poised to grab the cat as soon as it was within his
reach.
The knot securing the rope to the trailer hitch slipped free.
The cat was last seen airborne heading south toward the city of
Niagara Falls, and was never seen again.
This incident adds a rather new definition to the word "catapult".
Needless to say, the particular fire department did not receive
praise from the local ASPCA when the story made its rounds. Please note
that this story is not meant to put down volunteer fire departments, who
perform a dedicated and essential community function.
How to make specialprops