Newsgroups: rec.games.frp.live-action
Subject: Funny Live Action Memories
Date: 12 Nov 1997 08:25:08 GMT
I've seen a thread in several frp groups about funniest things that have
happened in games, etc and I'd like to start one on the LARP groups?
Anyone? I know there's a lot.
I'll start with...
I don't remember where it originally came from but we had a group of orcs
or goblins or some such things that loved to play a game called Rock,
Rock, Rock. I imagine everyone knows the 'Rock, Paper, Scissors' game,
so I won't bore you all with the details, but suffice to say, it's
basically Rock, Paper, Scissors but you can only play rock. Nothing like
a group of 5 goblins chanting out "Rock, Rock, Rock!"
Best part was, one of them usually won :)
Around here anytime you suggest playing a game of "Rock, rock, rock" gets
a giggle :)
The time the intrepid frontline fighter wanted reinforcements and
shouted 'Back up'. The rest of the party backed quite a long way before
he realised...
Kt
One of the orc characters in a LARP I was in ended up getting taught how
to read by the local con man of a rogue...and ended up getting taught
one word.
Fish.
Notes from our green friend were common. "Fish,fish fish fish.
Fish...FISH."
Every since then whenever I hear a long,overblown speech at a LARP that
is so much hot air...it's mentally translated to "Fish. Fish fish fish.
Fish...FISH." After all, they might as well be saying that instead. :)
-Paul T.
I NPCed in an Adventures Unlimited overnight game several months ago. At
about 6am the morning shift of NPCs came on and one of the refs told us to go
into the tavern and steal every weapon we could find; there were two PCs awake
and they'd both been up all night.
I schmoozed one of them and distracted the other one while my partner walked
out with 20-something weapons of various sorts including a 6 foot
pole-axe.
It was great fun. :)
Ok, everyone has probably heard this one as it is a bit of a
classic legend from Durham Treasure-Trap but it is probably
still worth repeating:
Behold, a party of heroes nearing the end of their quest.
They have sustained great injury and are weak and yet they cannot
fail for to do so would mean the end of the city (again).
Then, up ahead, they spied a large group of figures who
had them outnumbered. In desperation, one of the party called upon
the god Kerrimar to make him invincible at the cost of his own
life, the dreaded Kerrimanian Death Charge, "Kerrimar, aid me in
this my final battle!"
"Erm... we're statues." said one of the figures.
"Oh bugger." said the player, and died.
Okay, here's a couple:
At one event, we had a group of players get just a tad too froggy, and
decide to attack the Black Ship of the Empire, a heavily guarded thing
with balistae, mages, and a good score of Marines, each way more buff
than the PCs. The Imperials came in, rescued their fallen Sargeant, who
had been killed, and began to leave. The PCs wanted to follow. One of
the PCs claimed to have a plan, and that they could get out of the
boat. To which another responded:
"Uhm. Let's look at this. They have a huge ship, with balistae, and
hundreds of men. We have a canoe."
At one of our Adventures Unlimited events, the players decided to
impersonate the bad guys. The bad guys all wore these white headbands
with black suns on them. A half dozen PC's put on the headbands and
tried to schmooze the NPC's. It didn't work and a fight broke out with
people from both sides falling injured. A rather zealous PC wanting
lots of loot hopped from NPC to NPC cutting off their heads (death blow)
and searching their bodies. He hopped to one, cut off the white
bandana'd head and then realized it was a PC. He said "oops, never
mind, I don't do that," but luckily an observant ref said, "Yep you
did.."
It's either that or when a group of adventurers surrounded a lone orc
and he asked if a certain player was carrying a crossbow under his cloak
and another PC replied, "No, he's just happy to see you..."
Ok, picture the scene. It's late at night, dark and cold. Most everyone
is asleep. We've been attacked several times and the guards are both
nervous and jumpy. So, when someone steps from the shadows and approaches
the town, the guards stop him:
Guards: "Halt! Who goes there?!?"
Bandit: "A bandit!"
Guards: "What?!?"
Bandit: "It's all right, I'm off duty."
Guards: "How can a bandit be off duty?"
Bandit: "Well, all of my friends are off pillaging and raping in the next
town over and I didn't feel like tagging along, so I figured I'd just
come here and get something to drink."
When I found out about this, I was particularly bothered. Why? Because the
guards *LET THE BANDIT INTO THE TAVERN!* Although I can't confirm it, I
believe that this bandit was with one of the troupes that had attacked our
'town' earlier in the evening, and while he was in the tavern this second
time...Stole a few of our weapons before wandering off.
What I want to know is who was on guard duty, and why they were paid just
as well as *I* was?!?
From: "Kaela Mensha Khaine"
At SOLAR, one of the most used combat spell is the flamebolt, of which the
verbal to it is "I call forth a flamebolt"
Well, this one southern, gentlemanly mage was out kicking some butt, when
he uttered the following...
"I call forth a flamebolt!"
Seeing how this did not kill his target, he promptly yelled...
"I call forth another flamebolt!"
I believe his prey died from laughter...
From: Chris Wheeler
Group of robed figures walking together down a path, chanting, in monk-
like voices, toward a party
'Give me an L.'
'Give me an E.'
.
.
'Give me a Y'
'What have we got, Leprosy...', as they reached the party
I've never seen a path cleared so fast.
From: Alistair Clark
This was at a small event that we ran some years ago.
The party is walking along a path which bends around a slope into a
gatehouse. The leader sends one of the group on ahead to scout. In the
archway of the gatehouse he discovers a large phys. rep. that we'd managed to
smuggle onto the site and assemble without the players seeing it. He trots
back to the main group.
Well?
It's a Dragon
Are you sure?
Alex Clark (Fiat Lux! SF LRP)
From: "Stefan Louis, Scribe to the Healers' Guild"
Newsgroups: rec.games.frp.live-action
In the woods, nearly midnight, pouring rain. Party comes round corner, into
clearing. They discover a Ford Transit, covered in a dressed tarpaulin, with
a large head bolted on the front. We had built a dragon. The party was being
led by the hardest character in the system. He just got on his knees, what
else could he do?
--
Stefan Louis
Grand Physician of Camelot
Master Healer to the Lions Faction, the Peoples of Avalon, and the Prince
Bishop's Men of New Durholme
From: shoud@aol.com (Shoud)
Newsgroups: rec.games.frp.live-action
Subject: Re: Silence !!!!!!!!! (Re: Game silliness)
I think the silliest thing that ever happened to me in a game happened during a
module that was being run on a Sunday in May. Myself and another person had
written the module together and it was about some evil group who had created a
drug called Euphoria that was super addictive and the adventuring groups had to
find who was making it and then find the antidote. My son was with one of the
groups that was going through that day. I was playing the part of the
Alchemist who had created the poison and the antidote also and when my son and
his group finally made their way through the module to the encounter where they
were supposed to find me (and the formula for the antidote which I had with me)
they didn't believe a word I was saying about being a simple maker of perfumes.
Instead they tied me up in a chair and after they found the book with the
antidote formula in it my son forced me to drink a vial of the poison saying
"Drink your own damn poison you foul monster." Then he leaned over me again,
kissed me on the forhead and said (out of game) "Happy Mother's Day.
From: seraphina2@aol.com (Seraphina2)
Newsgroups: rec.org.sca
Date: 9 Dec 1997 02:12:30 GMT
Taking down information from a job applicant...he said he used to own a
fencing business....I had to ask "chain link...or foils and epees"!! :)
Hey, I thought it was funny...so did he!
In service to the East,
Seraphina of the Clan MacDonald
From: jsilver545@aol.com (JSilver545)
Newsgroups: rec.games.frp.live-action
Subject: Best moments...
Date: 21 Dec 1997 07:40:13 GMT
I'm wondering, just as another string... Has anyone had any trully
inspirational moments in a LARP?
I ask because I just went through such a moment-
The group had been trying to lift an EXCEEDINGLY wicked curse over a city.
Easily the nastiest thing we had ever seen. Durring the course of events, we
had to talk to a man who was perhaps the greatest diviner in the world (and one
-hell- of an actor when it comes to being mysterious...) Five fighters stood
before him as posibilities to whom would inherit the mantle of a great warrior
from the past and defeat the curse. In turn we walked forward and he told us
what he saw in our soul. He looked me in the eye and said, "You stood for your
faith... Even when everyone else fell... You re-awakened the slumbering Gods...
These are deeds of a hero, but there is much bolstering yet to be done, lest
your deeds colapse. Your destiny is not here."
I stepped back, and I shuddered. To hear confirmed what my character had
believed for so long but had no direct proof of... It was absolutely chilling.
Anyone been touched like that?
James
From: Jeff Diewald
Newsgroups: rec.games.frp.live-action
Subject: Re: Best moments...
Date: Mon, 05 Jan 1998 17:58:19 -0500
I've been fortunate to have a couple moments like that; moments that
will stick with me forever. Three spring to mind immediately.
In "Sic Semper Tyrannis", when, as Mycroft Holmes, I had been searching
all weekend for the real assassin of Abraham Lincoln. (Booth was
framed.) On Sunday morning, as the group of detectives came together,
I chased the last clue down - and then had a moment of "aha!" - that
second when the whole mystery just crystallized. I knew who'd done
it, and I even knew why. It wasn't obvious, and it wasn't easy, and
it was definitely a moment where I had Mycroft's intellect and not my
own more limited one.
In "Gateways", I played Archer Steel, the Primogen of the Toreador in
Worcester. I'd written a wonderful love story into my history - a
story about a doomed relationship with a Fae in Paris that had saved
his unlife, and taught him about art, passion, and humanity. It also
nearly destroyed him. It was all background - something that I
expected to leak out in bits and pieces over the chronicles of the
game. It was something I wrote without any guidance from the GMs.
When Fae showed up in Worcester, and in Archer's hotel, the story came
flooding out - and the parallels between it and what happened in the
game were totally devastating. All the mistakes he'd made in his
long life came back to haunt him - and he faced the same decisions
he'd failed at before. Since it became clear that the GMs hadn't
really read my story, it was even more amazing, since the parallels
were created by the other players, without knowing what was going on.
At one point, while having a moonlight discussion with one of the
Fae, I started to daydream a little. Then, I realized that I was
daydreaming one of Archer's memories - not mine.
Of course, there's always the moment from my own "Where There's A Will"
game, when Elvis took off. To this day, I cannot watch the end of
"Close Encounters of the Third Kind" without hearing "Love Me Tender"
and remembering the saucer lifting off into the Vermont mists, under
the krypton spotlight. Traffic slowed on Route 9 as it did, the solid
beam of light shimmering into the air. As the saucer vanished into
the night, the spot winked out, the last notes of "Love Me Tender"
died - and then the skies parted just long enough for Jupiter to break
through in the distance, twinkling like our departed saucer - and then
there was a distant flash of lightning in that part of the sky. We
couldn't have had better special effects if Spielberg were there.
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Jeff Diewald Vortex of Chaos