Newsgroups: rec.games.frp.live-action Subject: Funny Live Action Memories Date: 12 Nov 1997 08:25:08 GMT I've seen a thread in several frp groups about funniest things that have happened in games, etc and I'd like to start one on the LARP groups? Anyone? I know there's a lot. I'll start with... I don't remember where it originally came from but we had a group of orcs or goblins or some such things that loved to play a game called Rock, Rock, Rock. I imagine everyone knows the 'Rock, Paper, Scissors' game, so I won't bore you all with the details, but suffice to say, it's basically Rock, Paper, Scissors but you can only play rock. Nothing like a group of 5 goblins chanting out "Rock, Rock, Rock!" Best part was, one of them usually won :) Around here anytime you suggest playing a game of "Rock, rock, rock" gets a giggle :)
The time the intrepid frontline fighter wanted reinforcements and shouted 'Back up'. The rest of the party backed quite a long way before he realised... Kt
One of the orc characters in a LARP I was in ended up getting taught how to read by the local con man of a rogue...and ended up getting taught one word. Fish. Notes from our green friend were common. "Fish,fish fish fish. Fish...FISH." Every since then whenever I hear a long,overblown speech at a LARP that is so much hot air...it's mentally translated to "Fish. Fish fish fish. Fish...FISH." After all, they might as well be saying that instead. :) -Paul T.
I NPCed in an Adventures Unlimited overnight game several months ago. At about 6am the morning shift of NPCs came on and one of the refs told us to go into the tavern and steal every weapon we could find; there were two PCs awake and they'd both been up all night. I schmoozed one of them and distracted the other one while my partner walked out with 20-something weapons of various sorts including a 6 foot pole-axe. It was great fun. :)
Ok, everyone has probably heard this one as it is a bit of a classic legend from Durham Treasure-Trap but it is probably still worth repeating: Behold, a party of heroes nearing the end of their quest. They have sustained great injury and are weak and yet they cannot fail for to do so would mean the end of the city (again). Then, up ahead, they spied a large group of figures who had them outnumbered. In desperation, one of the party called upon the god Kerrimar to make him invincible at the cost of his own life, the dreaded Kerrimanian Death Charge, "Kerrimar, aid me in this my final battle!" "Erm... we're statues." said one of the figures. "Oh bugger." said the player, and died.
Okay, here's a couple: At one event, we had a group of players get just a tad too froggy, and decide to attack the Black Ship of the Empire, a heavily guarded thing with balistae, mages, and a good score of Marines, each way more buff than the PCs. The Imperials came in, rescued their fallen Sargeant, who had been killed, and began to leave. The PCs wanted to follow. One of the PCs claimed to have a plan, and that they could get out of the boat. To which another responded: "Uhm. Let's look at this. They have a huge ship, with balistae, and hundreds of men. We have a canoe."
At one of our Adventures Unlimited events, the players decided to impersonate the bad guys. The bad guys all wore these white headbands with black suns on them. A half dozen PC's put on the headbands and tried to schmooze the NPC's. It didn't work and a fight broke out with people from both sides falling injured. A rather zealous PC wanting lots of loot hopped from NPC to NPC cutting off their heads (death blow) and searching their bodies. He hopped to one, cut off the white bandana'd head and then realized it was a PC. He said "oops, never mind, I don't do that," but luckily an observant ref said, "Yep you did.." It's either that or when a group of adventurers surrounded a lone orc and he asked if a certain player was carrying a crossbow under his cloak and another PC replied, "No, he's just happy to see you..."
Ok, picture the scene. It's late at night, dark and cold. Most everyone is asleep. We've been attacked several times and the guards are both nervous and jumpy. So, when someone steps from the shadows and approaches the town, the guards stop him: Guards: "Halt! Who goes there?!?" Bandit: "A bandit!" Guards: "What?!?" Bandit: "It's all right, I'm off duty." Guards: "How can a bandit be off duty?" Bandit: "Well, all of my friends are off pillaging and raping in the next town over and I didn't feel like tagging along, so I figured I'd just come here and get something to drink." When I found out about this, I was particularly bothered. Why? Because the guards *LET THE BANDIT INTO THE TAVERN!* Although I can't confirm it, I believe that this bandit was with one of the troupes that had attacked our 'town' earlier in the evening, and while he was in the tavern this second time...Stole a few of our weapons before wandering off. What I want to know is who was on guard duty, and why they were paid just as well as *I* was?!?
From: "Kaela Mensha Khaine" At SOLAR, one of the most used combat spell is the flamebolt, of which the verbal to it is "I call forth a flamebolt" Well, this one southern, gentlemanly mage was out kicking some butt, when he uttered the following... "I call forth a flamebolt!" Seeing how this did not kill his target, he promptly yelled... "I call forth another flamebolt!" I believe his prey died from laughter...
From: Chris Wheeler Group of robed figures walking together down a path, chanting, in monk- like voices, toward a party 'Give me an L.' 'Give me an E.' . . 'Give me a Y' 'What have we got, Leprosy...', as they reached the party I've never seen a path cleared so fast.
From: Alistair Clark This was at a small event that we ran some years ago. The party is walking along a path which bends around a slope into a gatehouse. The leader sends one of the group on ahead to scout. In the archway of the gatehouse he discovers a large phys. rep. that we'd managed to smuggle onto the site and assemble without the players seeing it. He trots back to the main group. Well? It's a Dragon Are you sure? Alex Clark (Fiat Lux! SF LRP)
From: "Stefan Louis, Scribe to the Healers' Guild" Newsgroups: rec.games.frp.live-action In the woods, nearly midnight, pouring rain. Party comes round corner, into clearing. They discover a Ford Transit, covered in a dressed tarpaulin, with a large head bolted on the front. We had built a dragon. The party was being led by the hardest character in the system. He just got on his knees, what else could he do? -- Stefan Louis Grand Physician of Camelot Master Healer to the Lions Faction, the Peoples of Avalon, and the Prince Bishop's Men of New Durholme
From: shoud@aol.com (Shoud) Newsgroups: rec.games.frp.live-action Subject: Re: Silence !!!!!!!!! (Re: Game silliness) I think the silliest thing that ever happened to me in a game happened during a module that was being run on a Sunday in May. Myself and another person had written the module together and it was about some evil group who had created a drug called Euphoria that was super addictive and the adventuring groups had to find who was making it and then find the antidote. My son was with one of the groups that was going through that day. I was playing the part of the Alchemist who had created the poison and the antidote also and when my son and his group finally made their way through the module to the encounter where they were supposed to find me (and the formula for the antidote which I had with me) they didn't believe a word I was saying about being a simple maker of perfumes. Instead they tied me up in a chair and after they found the book with the antidote formula in it my son forced me to drink a vial of the poison saying "Drink your own damn poison you foul monster." Then he leaned over me again, kissed me on the forhead and said (out of game) "Happy Mother's Day.
From: seraphina2@aol.com (Seraphina2) Newsgroups: rec.org.sca Date: 9 Dec 1997 02:12:30 GMT Taking down information from a job applicant...he said he used to own a fencing business....I had to ask "chain link...or foils and epees"!! :) Hey, I thought it was funny...so did he! In service to the East, Seraphina of the Clan MacDonald
From: jsilver545@aol.com (JSilver545) Newsgroups: rec.games.frp.live-action Subject: Best moments... Date: 21 Dec 1997 07:40:13 GMT I'm wondering, just as another string... Has anyone had any trully inspirational moments in a LARP? I ask because I just went through such a moment- The group had been trying to lift an EXCEEDINGLY wicked curse over a city. Easily the nastiest thing we had ever seen. Durring the course of events, we had to talk to a man who was perhaps the greatest diviner in the world (and one -hell- of an actor when it comes to being mysterious...) Five fighters stood before him as posibilities to whom would inherit the mantle of a great warrior from the past and defeat the curse. In turn we walked forward and he told us what he saw in our soul. He looked me in the eye and said, "You stood for your faith... Even when everyone else fell... You re-awakened the slumbering Gods... These are deeds of a hero, but there is much bolstering yet to be done, lest your deeds colapse. Your destiny is not here." I stepped back, and I shuddered. To hear confirmed what my character had believed for so long but had no direct proof of... It was absolutely chilling. Anyone been touched like that? James
From: Jeff Diewald Newsgroups: rec.games.frp.live-action Subject: Re: Best moments... Date: Mon, 05 Jan 1998 17:58:19 -0500 I've been fortunate to have a couple moments like that; moments that will stick with me forever. Three spring to mind immediately. In "Sic Semper Tyrannis", when, as Mycroft Holmes, I had been searching all weekend for the real assassin of Abraham Lincoln. (Booth was framed.) On Sunday morning, as the group of detectives came together, I chased the last clue down - and then had a moment of "aha!" - that second when the whole mystery just crystallized. I knew who'd done it, and I even knew why. It wasn't obvious, and it wasn't easy, and it was definitely a moment where I had Mycroft's intellect and not my own more limited one. In "Gateways", I played Archer Steel, the Primogen of the Toreador in Worcester. I'd written a wonderful love story into my history - a story about a doomed relationship with a Fae in Paris that had saved his unlife, and taught him about art, passion, and humanity. It also nearly destroyed him. It was all background - something that I expected to leak out in bits and pieces over the chronicles of the game. It was something I wrote without any guidance from the GMs. When Fae showed up in Worcester, and in Archer's hotel, the story came flooding out - and the parallels between it and what happened in the game were totally devastating. All the mistakes he'd made in his long life came back to haunt him - and he faced the same decisions he'd failed at before. Since it became clear that the GMs hadn't really read my story, it was even more amazing, since the parallels were created by the other players, without knowing what was going on. At one point, while having a moonlight discussion with one of the Fae, I started to daydream a little. Then, I realized that I was daydreaming one of Archer's memories - not mine. Of course, there's always the moment from my own "Where There's A Will" game, when Elvis took off. To this day, I cannot watch the end of "Close Encounters of the Third Kind" without hearing "Love Me Tender" and remembering the saucer lifting off into the Vermont mists, under the krypton spotlight. Traffic slowed on Route 9 as it did, the solid beam of light shimmering into the air. As the saucer vanished into the night, the spot winked out, the last notes of "Love Me Tender" died - and then the skies parted just long enough for Jupiter to break through in the distance, twinkling like our departed saucer - and then there was a distant flash of lightning in that part of the sky. We couldn't have had better special effects if Spielberg were there. ----------------------------------------------------------------------- Jeff Diewald Vortex of Chaos