The great warrior and Arms-master Tristin asketh: > How wouldst a *fighter of great skill and endurance, each of whom > has studied woodlore, stealth, individual combat tactics, > runelore, and many other skills* go about obtaining status as a Kinsmen? > Tristan may not be cut out for knighthood, but being a kinsmen might be > far more in character. (Great, you would ask this next. :sigh ) I'm not really sure. You're suposed to talk to a kinsman, which we have none, and ask them to train you. What I guess would be required is to prove yourself in all of the above areas. I'ed probably set up some nasty set of tests where by you must: Fight all members one on one and in groups, besting most of them (skill & endurance & individual combat); display your knowledge of woodlore; show that you are stealthy through some incredibly twisted test of sneaking up oon people; display your knowlege of runelore by "reading and writing" 2-3 runic scripts; and what ever else I can think of, like tracking. Probably have to swim and train some animals too. From leebc Tue Oct 21 17:14:45 1997 Return-Path: From: leebc (Bryan C. Lee) Subject: Re: kinsmen training To: taylormj@acasun.eckerd.edu (Spock) Date: Tue, 21 Oct 1997 17:14:44 -0400 (EDT) > > So, you have to do the following: > > Fight all members one on one and in groups, besting most of them; > > display your knowledge of woodlore; > > show that you are stealthy through some incredibly twisted test of > > sneaking up oon people; > > display your knowlege of runelore by "reading and writing" 2-3 runic scripts; > > tracking; > > Swimming, (pass the swim test) (which you HAVE done so you can check it off); > > train some animals; > > Prove yourself proficient in ALL weapon styles and combinations. > > > > Let me know which test, and when you wish to begin training. Study the > > rune lore on your own. I suppose can do one test per week, maybe 2, but > > primarily only at practices. > > > > BTW, check the scroll....it's suposed to take, like, two years. ;-) > > I don't mean to cut corners, but do I really have to take two years? > After all, I have more or less been developing many of these things for at > least a year now already. I didn't say it HAD to take two years. The scroll simply says that the process can take a while. ;-P > About the animals--what do you bloody mean "train some?" Where am I > supposed to get animals to train (and, just out of curiosity, why do I > need to train animals in the first place?) Humm.... Per several suggestions from the peanut gallery, you have to at least show you can deal with an animal with out having it bite your hand off. I suggest purifying your aura, and when you are ready, I will feed you to my dog...I mean, introduce you to him. > I am constantly willing to gain new proficiency clearances. By the way, > am I cleared for Florentine non-bladed, or do I still have to do that? It was just the three or four of us who didn't fight with mace and sword. You can fight with whatever. One of the difficulties with weapons that you, Travis, and Sam will face is that not all types of weapon exist in the kingdom presently. You'll have to beg, borrow, steal, or make a weapon of appropriate type. > I am willing to take the stealth test any time. It begins then. This is a test of stealth, cunning, and inguinity. It is also in several parts. The second part, you must wait until we have a woods battle. The first part you can begin now. You must sneak up on each member of the kingdom. They MUST NOT KNOW that you are in the AREA. YOU must approach to with in DAGGER striking distance of them, and touch them lightly on the shoulder while saying "green." You MUST be carrying a weapon of your choice. Don't actuauly stab them, just tap LIGHTLY. They cannot know that you were there, if they turn to look before you "strike", it doesn't count. If they say "Hi Spock" before, it doesn't count. If they say they knew you were there, it DOESN'T COUNT. (I don't care if they actuauly knew or not.) Just because someone jumps, DOES NOT mean you necessarily snuck up on them. Don't even bother arguing about it. If they wet their pants, it DOES NOT COUNT. That's where the cunning comes in. Additionally, you CAN NOT pawn it off on me with crap like, "Bryan said I had to sneak up on you", that's where the inguinity comes in. The second part will be much harder. Essentially you have to act on your own in a woods battle. (Team 1, Team 2, You) You have to acquire at least one of the flags, and sneaking up and acquiring it is preferred. The details will be explained later. > > }:-| > > We also need to have a discussion about your healing at some point. -- From taylormj@acasun.eckerd.edu Thu Oct 23 15:08:39 1997 Date: Thu, 23 Oct 1997 15:08:35 -0400 (EDT) From: Spock To: "Bryan C. Lee" Subject: Re: Dag: KIN It would be much simpler if you asked me questions about things, or at least asked things like, "how can you determine {fill in the blank}?" or questions like that. For me to tell you everything I know about woods survival and lore would be for me to pull mental information from all over the place. It also threatens to take a very long time on both our counts, so if you could give some form of guidelines for me to tell you about my knowledge of woodlore, it would be helpful. However, if it's really what you're going to make me do, I'll try to start compiling my knowledge of what I think you might mean be "woodlore." Expect the transfer to take a while. (In other words, your giving me guidelines would benefit us both.) }:-| From leebc Thu Oct 23 18:04:18 1997 From: leebc (Bryan C. Lee) Subject: Re: Dag: KIN To: taylormj@acasun.eckerd.edu (Spock) Date: Thu, 23 Oct 1997 18:04:14 -0400 (EDT) Cc: leebc (Bryan C. Lee), goodwisa (Samuel A. Goodwill) > It would be much simpler if you asked me questions about things, or at > least asked things like, "how can you determine {fill in the blank}?" or > questions like that. For me to tell you everything I know about woods > survival and lore would be for me to pull mental information from all over > the place. It also threatens to take a very long time on both our > counts, so if you could give some form of guidelines for me to tell you > about my knowledge of woodlore, it would be helpful. However, if it's > really what you're going to make me do, I'll try to start compiling my > knowledge of what I think you might mean be "woodlore." Expect the > transfer to take a while. > (In other words, your giving me guidelines would benefit us both.) > > }:-| > > But for starters: How do you determine the age of a tree. How 'bout without doing that? How do you determine if a plant is poisionous. How do you determine if a plant has ANY medicinal qualities. What do you do if you are lost in the woods. And if there is no hope of that? How can you start a fire (as many ways as you can think of) Other than a fire, name 5 ways to contain/retain/conserve body heat. Find a suitable food. Develop 3 animal traps using minimal materials. Name all of the local trees, and 10 other types of faunna, as well as how to tell them apart. Make your method of telling such that any individual can walk up to a plant and tell what it is. Do the same for 10 "forest" animals and birds. (not water birds) List 5 ways to find potable water. Name the 7 key principles in skinning. List 7 good sources of protien Which are the best. How can you tell if mushrooms are edible. List 4 ways to make non-potable water, potable. Don't you wish you just told me what you knew? -- From dagorhir Sat Jan 23 01:57:53 1999 From: Dagorhir Club Subject: RE: Kin questions++ To: britgriff@aol.com, leebc (Bryan C. Lee), dagorhir (Dagorhir Club), woodmaca (Christy A. Woodman) Date: Sat, 23 Jan 1999 01:57:51 -0500 (EST) Brit, The questions are at the bottom. You have Spock to thank for them. Please don't feel that you have to stop at the questions I've asked. You should provide significant evidence of your knowledge of woodlore in what ever means possible. Realise that you will be our first kinsmen and will be setting the standard for all who follow. We don't want to let every Tom, Chris, and Sally who joins Dagorhir become a kinsmen just because they can. As is the case in standard for me, my questions are bizarre. I give extra points for creativity and being able to deal with my strangeness in a satisafactory manner and not just blowing me off. ;-) I'ed also like to see you make a few more weapons in general, to show that you know how, and give a lecture on general Dagorhir combat. You know, "This is a blue sword. It is the basic weapon in Dagorhir. A blue sword takes...." Get the idea? For, aafterall, kinsmen are able to pass people for combat. I'ed also like to make you the objective of a hunt, and still need to have a large scale fighting test. -- OK...besides the questions at the bottom, here's a really good one. Start by taking a personal inventory right now. List all of the things you are currently carrying, or will take with you the next time you leave the room. No fair adding stuff you wouldn't normaly take. YOu don't have to actuauly DO the following, just be able to answer the situation satisafactorily. Creativity counts. Now, you have to surive for one week on your own on Eckerd's Campus, that is the area bounded by the water, the bayway (54th) and the interstate. You start only with what you have in your inventory. You may fassion anything you want, but you cannot "pickup" man made items or use man-made products. Specificaly, you can't use the inside any of the buildings for shelter (outside is OK, represent mountains or such), get your food from any people or stuff that has been left outside, or use any man-made items as tools (like that rope, fishing line, plywood board, metal pipe, piece of glass, styrofoam cup, lighter you find on the ground, boat, car, catapult, chainsaw, knife, textbook, computer terminal). Essentialy you should only use period or natural items you find, and period items you should be likely to find lying around. So, if you happen to come across a dead body with a sword sticking out of it in the next few days, you can use it. So put some thought into this when you get time and come up with a plan. The objective if for your character to live out the week. If you half starving at the end that's fine. Keep in mind that we're suposed to have some nasty weather coming, and if you do anything generaly stupid (like somehow managing to set the campus on fire, or killing Peter), you loose points. :-) Have fun. The Dungeon Master -----------------------------------------------------------------------------