DAGORHIR/LARP Setup for WILLOW Main Places: Nockmar Galadorn Nelwin Village? Dikini Crossroads Fairies Glade? Chelendria's Island Tir Asleen Required Characters: 20 1 Willow 2 Vohnkar 3 Madmartigan 4 Sorsha 5 Bavmorda 6 General Kale 7 Nockmar Soldier 8 Nockmar Soldier 9 Nockmar Soldier 10 Nockmar Soldier/Death Dog 11 Nockmar Soldier/Death Dog 12 Airk Thaughbaer 13 Galadorn Soldier 14 Galadorn Soldier 15 Galadorn Soldier 16 Fin Raziel 17 Franjean 18 Rool 17 Cherlindrea Main Characters: Madmartigan Brigiand. Wander. Womanizer. Locked in cage for steeling someone's wife. Excelent Sword's man, but begins unarmed. Willow Farmer. Sent by his people to return a baby to the Dikinins told to leave her with the first Dikinin he meets. Loves the baby and will protect her at all costs. Armed with Dagger or small sword and magic acorns which turn target to stone. Wants to learn magic, has the potential. Sorsha Daughter of Bavmorda. Prefers hunting over battle. Will obey her mothers's wishes untill convinced to do otherwise. Armed with at least Sword & Bow. Bavmorda Queen of Darkness. Wants to rule the world. Will send her Armies to crush the Castle of Galadorn, the last stronghold against her. A prophecy has fortold that a child will destroy her. Armed with many powerfull spells & dagger. General Kale General of Bavmorda's Armies. Followes her orders to the letter. Excelent fighter. Hates Madmartigan. Fully Armed. Airk Thaughbaer General of the Armys of Galadorn. Former friend of Madmartigan, who he knows is not trustworthy. Fully Armed. Fin Raziel Sorceress. Enemy of Bavmorda. Turned in to animal forms by her evil magic. Armed only with a few spells while in animal form, but powerfull magic in human form. Other Characters: Cherlindrea Good Fairy Queen. Will make every effort to stop Bavmorda. Knows of Fin Raziel. Has a magic wand that can help defete Bavmorda. Sends her brownies to find the baby. Knows about the Prophecy. Brownies: Franjean & Rool Brownies. Sent to find the baby and bring her to Cherlindrea. Armed with sleep Arrows. Vohnkar Best of Nelwin warriors. Sent to accompany Willow to the cross roads. Meegosh Friend of Willow. Goes with him to Cross Roads. Armed with little. Burglekutt "Leader" of Nelwin expedition to cross roads. Barly armed, can't fight well. All though this is based on the Movie Willow, it allows other possible outcomes. Perhaps the Brownies will find the baby before Willow meets Madmartigan. Perhaps Kale will find them before they can get the baby to Tir Aslean. Bavmorda could win and end up rulling the world. Death: Death's are dealt with in the standard manner. Once dead you must wait until combat moves off 50 feet, return to Valhalla and wait the appropriate amount of time to be ressurected.. Five (5) minutes for first death, ten (10) minutes for second death, and fifteen (15) minutes for third and subsequent deaths. No communication is allowed after you die. Once you leave Valhala, you'll just have to try to find the unit you were with and hope you don't run into the enemy. MAGIC! Magic Items: This game contains a number of magic items. Who they can be used by and what they do will be written on a card accompanying the item. Cherlindrea's Wand: A maagic wand of great power. Requires no components, but you still need to chant. Enables non-magic users to cast spell if instructed by one who can cast. The wand can be used to cast the following spells: Lightning Bolt, Fireball, Ice Storm, Polymorph other Magic Spells: Certain characters will recieve cards with spell descriptions that they know on them. They must find the component(s) and say the poem in order for the spell to work. Spell List: general Fireball Lightning Bolt Ice Storm Magic Missle Polymorph other protection Invisibility Protection from magic Protection from heat, cold Protection from attacks Revert Open Portal Resurrection Exorcise. Spell Rules: Must complete chant for spell to work. If chant is interupted, the spell is interupted. As long as you have material components, spells can be cast. It is, of course, improper to pretend to cast a spell that you cannot. This will result in an immediate death. Spell Specifics: